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museum1

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MuseumTalk
ITP Projects - ICM and Intro to Physical Computing. Fall 2007

 

A device that enriches the experience of visiting a museum and at the same time encourages social interactions by giving museum visitors the possibility of connecting with other visitors that have similar experiences.


This project explores and wants to take further the idea that museums are rich social spaces.

Context:
When visiting a museum our emotions are constantly changing. We like some artworks that we see, we don't like others and our body responds differently according to the stimulus received/given from an artwork. What if we could map the emotional responses of our body in relation with what we are experiencing? Later on we can have access to that information and visualize how our emotions changed during the visit to the museum and see, for example, how our body reacted to a specific artwork that we really liked. What if, having a device that captures our emotions and maps them, we could create a way of linking people that share similar experiences? By being linked, both visitors have something in common . A good starting point for a conversation.
 

User Scenario:
A)
I'm visiting New York for the first time and don’t know anyone in town but would like to meet people that share similar interests. Decided to visit a museum, I buy the ticket at the entrance. They suggest me the use of a device that maps my emotion through the different exhibitions. If someone has also a device and is having a similar experience and emotionally response to mine, both devices starts beeping when we are in close proximity.We know that we have something in common but we don’t know what.A good starting point for a conversation. We could discovered which artworks we liked and discuss about the experience and the exhibition itself. The device itself is the trigger for social interactions and for further exhibition exploration/discussion.
B) I want to map my emotion through the exhibition but I don’t want to be connected to other people ? The device gives you the possibility of turning on or off the connect mode. Imagining that the device is a bracelet, the way the bracelet closes in the wrist defines in which mode you want to go. Using snaps as switches and having two different configurations, the visitor could choose in which mode we want to be.


Check the visualization process and result
 


How the information is processed. Scheme designed to give an overview of the system: hardware and software.
Read more about the project technology